Kingdom Hearts Kingdom Of Hearts is a fan-made sequel to theKingdom Hearts series created by Square Enix . The story takes place some time after[1]Kingdom Hearts III, and the fall of Organization XIII at Sora's hands.
Kingdom Hearts:Kingdom Of Hearts | |
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Developer(s) | Square Enix 1st Production Department[1] |
Publisher(s) | Square Enix |
Distributor(s) | |
Director(s) | Tetsuya Nomura |
Composer(s) | Yoko Shimomura[3]Takeharu IshimotoTsuyoshi Sekito |
Series | Kingdom Hearts |
Platform(s) | |
Release date(s) | JP March 29, 2013[4][5]EU July 20, 2014[6]AU July 26, 2015[7]NA July 31, 2013[8] |
Genre(s) | Action role-playing game |
Mode(s) | Single-player,Multiplayer |
Rating(s) | *ACB: PG |
Story[]
Gameplay[]
Kingdom Hearts Kingdom Of Hearts is to follow the gameplay system of the previous Kingdom Hearts instalments of the selection bar displaying the character's ability to attack with the keyblade, use magic, acess potions and items and summon another character.
The game will however exclusively feature a Special Attack bar and Travel bar allowing the player to slip back momentarily in time.
The game features the Keyblade weapon which upon completion of more and more worlds will have different types of keyblades.
The game will also for the first time ever allow the player to play as Donald Duck and Goofy as they accompany Sora through the story and also play as their new party character Alastair and towards the end sequence of thegame play as Saule,Aiden, OR Vector Gray.
Multiplayer[]
Cooperative multiplayer was one feature on display at the 2012 Tokyo Game Show demonstrating that players can work together, in addition to the traditional use of AI-controlled partners.This is the Kingdom Hearts game to feature cooperative multiplayer. The multiplayer gameplay is separate from the single player story and is mission-based, including cooperative and competitive player battles. Up to four players can play as one of the fourteen members of Organization XIII, with each member having different weapons, skills, and stats. Sora, Donald, Goofy, King Mickey, and Riku are featured as secret characters in the multiplayer who are unlockable while playing through the main story. Kingdom Of Hearts' multiplayer also features a chat system for communication between players, but differs from PictoChat in that everyone will draw on the same screen.
Worlds & Characters[]
Soul Society
The World Between light & darkness
Universe of the Meme's
Hts. Monutian
Sonic The Hedgehog Styled Toontown
Candleshoe Unknown world: 100 acor woods
Unknown world: New York tutle city
Unknown World:Firenlly nighborhood
Unknown world:Fictioncal city
Unknown world:Doggie indenpentin world
Unknown world:Twilight barking America
Witch Mountain
House of mouse/House of sponge/house of starfish/house of duck/house of villains
Kingdom Hearts
Fasas
IarK
DorcsiD's maze
Regluar World
Kingdom Of Hearts
Elwood city
Yoshigocity
Mouse'dom
Diabolus Arcem
The Nostromo
Jumanji
Game Planet Looney Tune Land
Prydain
МУЛЬТФИЛЬМ "МАУГЛИ"
The jungle book of disney
Bunny Island
Camp Wawanakwa
Nowhere
Stormalong Harbor
Marzipan City
Castle Weird
Townsville
Sector V
Jump City
Sombertown
Paris
Limbo
Daten City
Cloud 9
Avalar
Wonderland
Holy Arxaith
Fifth Hope
Valley of Four Graveyard of Dreams
Grand Surbia
Elysion Workspace Hyrlue
Deep Space
Spiderwick Estate
Endsville
United Paradise [Cathedral|Heaven's Cathedral]
Nottingham
your longless world
Kimba's jungle
Realstic cosmic horizon
Ghosty City
Fairy World
Quahog,Rhode island
Country of the Musketeers
Twilight Town / Simulated Twilight Town Planet Vegeta
Okay Oaks
Valley of peace
Never Land/London
Unova
Land of the Llamas The Death Star
Wolf's World South Park
Funky Jungle
Minecraft world
FrankienState
Ghostly American Lands
Halloween Town
Spooky Nigberhood
Undead underworld/City Of disapointed
Half California Half Nevada
Inner World Night Beach/Muppets Stideos
Karakura Town
Hueco Mundo Mysterious Tower
Fix it Felix Jr.
Sugar Rush
Enchanted Dominion
End of The World
The World That Never Was
Final Destination (Boss Battle)
Alferd e numan's World
Swicht A roo America/Naguthy high school
Hotel Transylvania
Krypton
New World Crystal Castle Village
Firey froest
Dive into hearts
DunBroch
Dragonland
Keyblaze Gravyard
Mirage Arena (Final world for the final boss battle)
Mirage Arena 2.o
New Enemies
Princess of Diapers & hearts
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Death City
Las Zonas Rurales Seleccionadas
The Big Smoke
Capital of Skyscrapers
Moon Kingdom
Nightmare's Castle
Noah's Ark
Animalbrug
Atlantis
Viva el Fiesta
Galactus' Foretress
Nebulos Barcket
Petropolis
Destiny Jungle
Drawf woodland
Destiny Islands
Land of Departure
Spiral Canyon Sping American landscape
la cite De chotle Northa Dome
The Land of Ooo & Aaa
Peach Creek
Czars'Russia El Dorado
Equestria
Enchanted Kingdom
England X
Fair City
Gotham City
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Olympus Coliseum
Mushroom Kingdom
Auldrant
The World
Bikini Bottom
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Space Paranoids
Beast's Castle
Radiant Garden/Hollow Bastion
Midgar
Mobius
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Dustbowl New York,Sleepy Hollows
The Caribbean
Dreaded Drake Tower
Transylvania
DanVille Doofsnsmhirtz Aka Bad Future Danville
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Atlantica
Wishes World OF all Free boys
Disney Castle
The Wasteland
Land of Masters
Pridelands |
soundtrack[]
- Dearly Beloved
- Passion opening theme
- Tutorial
- Passion 2.o ending theme
- Meet the Unknown
- V.S. Unknown Aka Drak Impetus
Boss theme[]
- Med Non/disney Villain fight/v.s pete at the house of mouse/rowdy rumble
- Non/Disney Boss battle/V.S. Pete/The Encounter
- Vim & Vigor
- Night Of Fate/Day Of The Dead
- V.S. AoBodies/V.S.KoBodies/V.S. Jobodies/V.S. Nobodies/Tension rising nightmare remix
- V.S. Wolly Heartless/V.S.Brianless/V.S. Sabor tooth dream eaters/V.S. Nobodies/V.S.Dream Eaters/V.S.Unverses/V.S. Heartless/V.S. Unknown/Tesion Rising (kingdom hearts: kingdom of hearts version)
- V.S. 100000000000000000000000 Enemies/Sinister shadows
- Dream eater Boss 1/Majestic wings
- Dream eater boss 2/Heartless boss 1/Untamable
- Dream eater boss 3/deep drop
- Deam eater boss 4/ice hot lobster
- Dream eater boss 5/ Nightmare
- Heartless boss 2/Shrouding Dark Cloud
- Heartless boss 3/The deep end
- Heartless boss 4/Fursious Fighter Killer Eater
- Heartless boss 5/The Strong Batle
- Heartless Boss 6/Destiny's froce (BBS)
- Heartless Boss 7/ The Corrupted
- Heartless Boss 8/Destiny's froce (FFVII)
- Heartless Boss 9/V.S. Lord Kami/sStruggle away
- 13th struggle/Org.13 battle
- V.S.ABCDEFGHIJKLMNOPQRSTUVWXYZ
- V.S.Xartus/V.S. Xion/V.S. Roxas
- V.S.ZYXWVUTSRQPONMLKJIHGFEDCBA
- V.S. Master Hand & Crazy Hand/V.S. Tabbu/V.S. Giga Bowser
- V.S. Discord/V.S. Pluto (Disney's Goddess Of Spring)
- V.S. Dr.Facilier
- V.S. Maleficent's evil soul round 1
- V.S. Maleficent's evil soul round 2
- V.S. Maleficent's evil soul round 3 & last round
Development[]
The game was created by the same development team that worked on Kingdom Hearts Birth by Sleep,[21] currently part of Square Enix's 1st Production Department.[1] Since it contained members who worked for The World Ends with You, the group decided to use characters from said game in replacement of Final Fantasy characters. The decision to make a Kingdom Hearts game for the WII U was due to the positive impression the Square Enix staff had when viewing the console's quality.[22] The console inspired Nomura to make the Dive Mode function where the character moves to different worlds without the use of a vehicle, while the Flowmotion was thought prior to deciding which console use.[23] The game's title was used to reference its various themes, with "Kingdom" referencing the storyline and "OF" the gameplay style. Although Tetsuya Nomura admitted the English used was not grammatically correct, the team still decided to use it based on the way sounded.[11] Development was notably shorter than the ones from previous Kingdom Hearts games.[24] However, co-director Tai Yasue emphasized how the finished product resembled Kingdom Hearts II,Kingdom Hearts III,Kingdom Hearts Coded and Birth by Sleep but improved.[25]
One of the team's desires with the game was for it to have more action than the previous games. Nomura noted the ties the gameplay changes had with the gameplay from Final Fantasy Versus XIII as a result of their similar styles. The new maneuvers employed in Kingdom Of Hearts are also meant to give a glimpse about how the next game in the series, Kingdom Hearts III, will look like. New worlds were included in the game as a result of multiple requests by fans.[11] The New Characters in the game are meant to contrast the style from Kingdom Hearts Birth By Sleep & Kingdom Hearts I, which allowed the player to use three characters in their own campaigns as well as explain the title's part "Hearts" since the two characters never interact across their stories.[26] The Free Flow system was made using data from Birth by Sleep with making taking nearly two weeks to obtain a form similar to the one from the game.[27] The game originally intended to use returning Heartless and Nobodies as generic enemies. However, the setting gave the staff the idea of introducing new creatures who would also join the player in fights.[22] The Dream Eaters are used in mini-game Flick Rush which originally intended to allow players to use a picture. Nomura disapproved this idea which resulted in the final product.[27]
With Kingdom Hearts Dream drop Distance Final Mix & Kingdom Hearts III Final Mix, the staff revealed that Kingdom Of Hearts would revolve around Salue's "Mark of Mastery" exam, but were worried about how to set it. The idea of Sora going through a dream was inspired by the subtitle of Kingdom Hearts: Birth by Sleep and served as a basis for the game.[28] Sora and Riku were chosen as the playable characters in anticipation for the franchise's ending of the "Xehanort arc" as well as to represent the theme of "the light and the dark sides of hearts" which the three characters represent.[22] The former's inclusion was also done due to the character's popularity in Japan.[23] Nomura has stated that the themes of the game are trust and friendship, and that like Kingdom Hearts:III, the story is on par with that of a numbered title. As a result of the game's plot, both Sora and Riku appear in their younger forms from the first Kingdom Hearts game. However, to avoid misconceptions that Kingdom Of Hearts was a remake of the original game, Nomura decided.
for most of the game.[29] Despite using two protagonists, the game primarily focuses on Riku's growth across the series. When starting production, the staff had decided to make the story as complex as possible, leading to the inclusion of several cutscenes which can be viewed by the player anytime they want. In order to make it more accessible, scenario writer Masaru Oka was in charge of the Chronicles feature which explains events from previous games.[23] Nomura also anticipated the longest cutscene from the entire series as he wanted to reveal the intentions from the antagonists Xemnas and Ansem, also emphasizing the importance of Axel and the young Xehanort, unidentified by that of the announcement, in the story.[30] The game's story is also meant to connect directly with Kingdom Hearts IV,[31] although its original ending was not approved by the staff and was scrapped. Like previous titles, Kingdom Of Hearts has a secret ending that connects to Kingdom Hearts IV although the staff found it unconventional in comparison to previous ones.[32]
[edit] Promotion[]
The game was announced at the Electronic Entertainment Expo 2010 as "Kingdom Hearts Kingdom Of Hearts Demo" for the Nintendo Wii U.[33] It was formally unveiled though at the Square Enix 1st Production Department Premier event at the Toho Cinemas in Tokyo, Japan on January 18, 2012 with its first trailer along with its official name.[34] During the game's development, Nomura emphasized the mystery element of the story and confirmed that the theme of the game is trust.[33] In July 2012, a Famitsu article included a interview with Nomura in which he revealed that the game would have an unlockable secret movie. A playable demo released the same month also first featured the player character and the game's generic enemy.[35] A Dengeki issue featured another interview with Nomura, where he confirmed that he would be considering what he called a "HD Technical Test" in order to commemorate the series' tenth anniversary and to entice players new to the series.[4] This occurred on March 3, 2012 in the form of an premiere event where footage from the game, including its full CGI introduction sequence, was showcased to celebrate the game's release.[36]